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- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* fight.c - version 1.0.3 */
-
- #include <stdio.h>
- #include "hack.h"
- extern struct permonst li_dog, dog, la_dog;
- extern char *exclam(), *xname();
- extern struct obj *mkobj_at();
-
- static boolean far_noise;
- static long noisetime;
-
- /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
- hitmm(magr,mdef) register struct monst *magr,*mdef; {
- register struct permonst *pa = magr->data, *pd = mdef->data;
- int hit;
- schar tmp;
- boolean vis;
- if(index("Eauy", pa->mlet)) return(0);
- if(magr->mfroz) return(0); /* riv05!a3 */
- tmp = pd->ac + pa->mlevel;
- if(mdef->mconf || mdef->mfroz || mdef->msleep){
- tmp += 4;
- if(mdef->msleep) mdef->msleep = 0;
- }
- hit = (tmp > rnd(20));
- if(hit) mdef->msleep = 0;
- vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
- if(vis){
- char buf[BUFSZ];
- if(mdef->mimic) seemimic(mdef);
- if(magr->mimic) seemimic(magr);
- (void) sprintf(buf,"%s %s", Monnam(magr),
- hit ? "hits" : "misses");
- pline("%s %s.", buf, mon_nam(mdef));
- } else {
- boolean far = (dist(magr->mx, magr->my) > 15);
- if(far != far_noise || moves-noisetime > 10) {
- far_noise = far;
- noisetime = moves;
- pline("You hear some noises%s.",
- far ? " in the distance" : "");
- }
- }
- if(hit){
- if(magr->data->mlet == 'c' && !magr->cham) {
- magr->mhpmax += 3;
- if(vis) pline("%s is turned to stone!", Monnam(mdef));
- else if(mdef->mtame)
- pline("You have a peculiarly sad feeling for a moment, then it passes.");
- monstone(mdef);
- hit = 2;
- } else
- if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
- magr->mhpmax += 1 + rn2(pd->mlevel+1);
- if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
- if(pa == &li_dog) magr->data = pa = &dog;
- else if(pa == &dog) magr->data = pa = &la_dog;
- }
- if(vis) pline("%s is killed!", Monnam(mdef));
- else if(mdef->mtame)
- pline("You have a sad feeling for a moment, then it passes.");
- mondied(mdef);
- hit = 2;
- }
- }
- return(hit);
- }
-
- /* drop (perhaps) a cadaver and remove monster */
- mondied(mdef) register struct monst *mdef; {
- register struct permonst *pd = mdef->data;
- if(letter(pd->mlet) && rn2(3)){
- (void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
- if(cansee(mdef->mx,mdef->my)){
- unpmon(mdef);
- atl(mdef->mx,mdef->my,fobj->olet);
- }
- stackobj(fobj);
- }
- mondead(mdef);
- }
-
- /* drop a rock and remove monster */
- monstone(mdef) register struct monst *mdef; {
- extern char mlarge[];
- if(index(mlarge, mdef->data->mlet))
- mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
- else
- mksobj_at(ROCK, mdef->mx, mdef->my);
- if(cansee(mdef->mx, mdef->my)){
- unpmon(mdef);
- atl(mdef->mx,mdef->my,fobj->olet);
- }
- mondead(mdef);
- }
-
-
- fightm(mtmp) register struct monst *mtmp; {
- register struct monst *mon;
- for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
- if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
- if(rn2(4))
- return(hitmm(mtmp,mon));
- }
- return(-1);
- }
-
- /* u is hit by sth, but not a monster */
- thitu(tlev,dam,name)
- register tlev,dam;
- register char *name;
- {
- char buf[BUFSZ];
- setan(name,buf);
- if(u.uac + tlev <= rnd(20)) {
- if(Blind) pline("It misses.");
- else pline("You are almost hit by %s!", buf);
- return(0);
- } else {
- if(Blind) pline("You are hit!");
- else pline("You are hit by %s!", buf);
- losehp(dam,name);
- return(1);
- }
- }
-
- char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
-
- boolean
- hmon(mon,obj,thrown) /* return TRUE if mon still alive */
- register struct monst *mon;
- register struct obj *obj;
- register thrown;
- {
- register tmp;
- boolean hittxt = FALSE;
-
- if(!obj){
- tmp = rnd(2); /* attack with bare hands */
- if(mon->data->mlet == 'c' && !uarmg){
- pline("You hit the cockatrice with your bare hands.");
- pline("You turn to stone ...");
- done_in_by(mon);
- }
- } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
- if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
- tmp = rnd(2);
- else {
- if(index(mlarge, mon->data->mlet)) {
- tmp = rnd(objects[obj->otyp].wldam);
- if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
- else if(obj->otyp == FLAIL) tmp += rnd(4);
- } else {
- tmp = rnd(objects[obj->otyp].wsdam);
- }
- tmp += obj->spe;
- if(!thrown && obj == uwep && obj->otyp == BOOMERANG
- && !rn2(3)){
- pline("As you hit %s, the boomerang breaks into splinters.",
- mon_nam(mon));
- freeinv(obj);
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- tmp++;
- }
- }
- if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
- !strcmp(ONAME(obj), "Orcrist"))
- tmp += rnd(10);
- } else switch(obj->otyp) {
- case HEAVY_IRON_BALL:
- tmp = rnd(25); break;
- case EXPENSIVE_CAMERA:
- pline("You succeed in destroying your camera. Congratulations!");
- freeinv(obj);
- if(obj->owornmask)
- setworn((struct obj *) 0, obj->owornmask);
- obfree(obj, (struct obj *) 0);
- return(TRUE);
- case DEAD_COCKATRICE:
- pline("You hit %s with the cockatrice corpse.",
- mon_nam(mon));
- if(mon->data->mlet == 'c') {
- tmp = 1;
- hittxt = TRUE;
- break;
- }
- pline("%s is turned to stone!", Monnam(mon));
- killed(mon);
- return(FALSE);
- case CLOVE_OF_GARLIC: /* no effect against demons */
- if(index(UNDEAD, mon->data->mlet))
- mon->mflee = 1;
- tmp = 1;
- break;
- default:
- /* non-weapons can damage because of their weight */
- /* (but not too much) */
- tmp = obj->owt/10;
- if(tmp < 1) tmp = 1;
- else tmp = rnd(tmp);
- if(tmp > 6) tmp = 6;
- }
-
- /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
-
- tmp += u.udaminc + dbon();
- if(u.uswallow) {
- if((tmp -= u.uswldtim) <= 0) {
- pline("Your arms are no longer able to hit.");
- return(TRUE);
- }
- }
- if(tmp < 1) tmp = 1;
- mon->mhp -= tmp;
- if(mon->mhp < 1) {
- killed(mon);
- return(FALSE);
- }
- if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
- mon->mflee = 1; /* Rick Richardson */
- mon->mfleetim += 10*rnd(tmp);
- }
-
- if(!hittxt) {
- if(thrown)
- /* this assumes that we cannot throw plural things */
- hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
- mon, exclam(tmp) );
- else if(Blind)
- pline("You hit it.");
- else
- pline("You hit %s%s", mon_nam(mon), exclam(tmp));
- }
-
- if(u.umconf && !thrown) {
- if(!Blind) {
- pline("Your hands stop glowing blue.");
- if(!mon->mfroz && !mon->msleep)
- pline("%s appears confused.",Monnam(mon));
- }
- mon->mconf = 1;
- u.umconf = 0;
- }
- return(TRUE); /* mon still alive */
- }
-
- /* try to attack; return FALSE if monster evaded */
- /* u.dx and u.dy must be set */
- attack(mtmp)
- register struct monst *mtmp;
- {
- schar tmp;
- boolean malive = TRUE;
- register struct permonst *mdat;
- mdat = mtmp->data;
-
- u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
-
- if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
- !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
- (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
- mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
- return(FALSE);
-
- #ifdef DGK
- /* This section of code provides protection against accidentally
- * hitting peaceful (like '@') and tame (like 'd') monsters.
- * There is protection only if you're not blind or confused. -dgk
- */
- if ((mtmp->mpeaceful || mtmp->mtame) && !Confusion)
- if ((!Blind && (!mtmp->minvis || See_invisible))
- || (Blind && Telepat)) {
- (void) fflush(stdin);
- pline("Really attack?");
- (void) fflush(stdout);
- if (readchar() != 'y') return(TRUE);
- }
- #endif DGK
- if(mtmp->mimic){
- if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
- #ifdef DGK
- if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == symbol.door)
- pline("The door actually was a Mimic.");
- else if (levl[u.ux+u.dx][u.uy+u.dy].scrsym == '$')
- pline("The chest was a Mimic!");
- else
- pline("Wait! That's a Mimic!");
- #else
- switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
- case '+':
- pline("The door actually was a Mimic.");
- break;
- case '$':
- pline("The chest was a Mimic!");
- break;
- default:
- pline("Wait! That's a Mimic!");
- }
- #endif DGK
- wakeup(mtmp); /* clears mtmp->mimic */
- return(TRUE);
- }
-
- wakeup(mtmp);
-
- if(mtmp->mhide && mtmp->mundetected){
- register struct obj *obj;
-
- mtmp->mundetected = 0;
- if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
- pline("Wait! There's a %s hiding under %s!",
- mdat->mname, doname(obj));
- return(TRUE);
- }
-
- tmp = u.uluck + u.ulevel + mdat->ac + abon();
- if(uwep) {
- if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
- tmp += uwep->spe;
- if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
- else if(uwep->otyp == DAGGER) tmp += 2;
- else if(uwep->otyp == CRYSKNIFE) tmp += 3;
- else if(uwep->otyp == SPEAR &&
- index("XDne", mdat->mlet)) tmp += 2;
- }
- if(mtmp->msleep) {
- mtmp->msleep = 0;
- tmp += 2;
- }
- if(mtmp->mfroz) {
- tmp += 4;
- if(!rn2(10)) mtmp->mfroz = 0;
- }
- if(mtmp->mflee) tmp += 2;
- if(u.utrap) tmp -= 3;
-
- /* with a lot of luggage, your agility diminishes */
- tmp -= (inv_weight() + 40)/20;
-
- if(tmp <= rnd(20) && !u.uswallow){
- if(Blind) pline("You miss it.");
- else pline("You miss %s.",mon_nam(mtmp));
- } else {
- /* we hit the monster; be careful: it might die! */
-
- if((malive = hmon(mtmp,uwep,0)) == TRUE) {
- /* monster still alive */
- if(!rn2(25) && mtmp->mhp < (mtmp->mhpmax>>1)) {
- mtmp->mflee = 1;
- if(!rn2(3)) mtmp->mfleetim = rnd(100);
- if(u.ustuck == mtmp && !u.uswallow)
- u.ustuck = 0;
- }
- #ifndef NOWORM
- if(mtmp->wormno)
- cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
- uwep ? uwep->otyp : 0);
- #endif NOWORM
- }
- if(mdat->mlet == 'a') {
- if(rn2(2)) {
- pline("You are splashed by the blob's acid!");
- losehp_m(rnd(6), mtmp);
- if(!rn2(30)) corrode_armor();
- }
- if(!rn2(6)) corrode_weapon();
- }
- }
- if(malive && mdat->mlet == 'E' && canseemon(mtmp)
- && !mtmp->mcan && rn2(3)) {
- if(mtmp->mcansee) {
- pline("You are frozen by the floating eye's gaze!");
- nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
- } else {
- pline("The blinded floating eye cannot defend itself.");
- if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
- }
- }
- return(TRUE);
- }
-